We started this company after writing a stupid game (Space Bastards!) at a Con late at night, hopped up on caffeine and suffering from sleep deprivation… Sound familiar?

What started off as a goofy way to pass the time suddenly had a crowd watching. In a moment of sheer stupidity, we decided, "Hey! How hard could it be to roll this motha' out?" We still wince when reminded of this conversation.

After months of slogging over hot computers and stealing company time (and printer paper), Space Bastards! was ready to hit the shelves. And our better halves are ready to see us again… and expect us to bring flowers… (Valentine's day was rough on the wallet this year.)

When we had our first meeting we talked about what we were looking for in a game, and, fortunately, both agreed. What Skullduggery needs to produce is games that are fast, fun and cheap for the players. What was needed was a company that cared about the game and the players more than all the merchandising that goes with it. Games that we would want to play ourselves, and not have to empty our bank accounts to do it.

The end result is Space Bastards! A game of ruthless idiots all trying to blow each other up… but usually resulting in them blowing themselves up instead.

We've already grown a bit of a cult following and everywhere we take it people seem to gather around, smiling, laughing and cheering the players on. We hope there's a lot more of this to come.

So if you come to a Con and hear a bunch of hooligans screaming, yelling and laughing. That's us… or maybe the Circus Maximus guys. Anyway, come find us and say, "Hi."

Jon & Mike