We started this company after writing a stupid game (Space
Bastards!) at a Con late at night, hopped up on caffeine and suffering
from sleep deprivation
Sound familiar?
What started off as a goofy way to pass the time suddenly had a crowd
watching. In a moment of sheer stupidity, we decided, "Hey! How
hard could it be to roll this motha' out?" We still wince when
reminded of this conversation.
After months of slogging over hot computers and stealing company time
(and printer paper), Space Bastards! was ready to hit the shelves.
And our better halves are ready to see us again
and expect us
to bring flowers
(Valentine's day was rough on the wallet this
year.)
When we had our first meeting we talked about what we were looking
for in a game, and, fortunately, both agreed. What Skullduggery
needs to produce is games that are fast, fun and cheap for the players.
What was needed was a company that cared about the game and the players
more than all the merchandising that goes with it. Games that we would
want to play ourselves, and not have to empty our bank accounts to do
it.
The end result is Space Bastards! A game of ruthless idiots
all trying to blow each other up
but usually resulting in them
blowing themselves up instead.
We've already grown a bit of a cult following and everywhere we take
it people seem to gather around, smiling, laughing and cheering the
players on. We hope there's a lot more of this to come.
So if you come to a Con and hear a bunch of hooligans screaming, yelling
and laughing. That's us
or maybe the Circus Maximus guys. Anyway,
come find us and say, "Hi."
Jon & Mike
|